These are some test renders for some of my scenes:
1 Transition of the cell to the tunnel-new environment
1 Transition of the cell to the tunnel-new environment
I was experimenting with the diffuse attribute of the phong material I assigned on my model.
2. Tunnel in which the cell travels to the new environment.
I was experiencing overexposure problems with my materials in the tunnel. so I switched and I assigned an oceanic shader which created this effect. I didn't use this material because I thought it didn't stick with my concept but I'm posting some the tests I did.







